# bouncer - stage 1 (Stationary ball) import pygame # CONSTANTS WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) # SETUP pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) ball = pygame.image.load("ball.jpg") ballrect = ball.get_rect() # FUNCTIONS def draw_screen(): screen.fill(WHITE) screen.blit(ball, ballrect) pygame.display.flip() # GAME LOOP while True: draw_screen()